![]() The developers are also implementing dynamic body deformation and vascularity, so damage and blood flow will be visible in real time over the course of a fight. Those elements coupled together will allow players to follow the flow of a match by reading the fighters' faces. "The characters didn't come to life they didn't really seem aware there was no sense of emotion, intensity, awareness on their faces during gameplay."ĮA Sports UFC features a new facial animation rig, and the head-scanning technology encompasses the capture of specific facial expressions for individual fighters - "we actually know what Jon Jones looks like when he's screaming," said Hayes. The limitations of current-generation consoles meant that although in-game fighters looked like their real-life counterparts, there was "a level of character performance that we couldn't achieve" in the Fight Night series of boxing games, said Hayes. We saw that technology in action when we visited EA's E3 booth, where we messed around with an interactive EA Sports UFC demo that allowed us to see three fighters' faces expressing a variety of emotions. ![]() That includes using data from a 360-degree head scan - done with 18 HD cameras - for almost every fighter in the game. According to Hayes, the next-generation EA Sports Ignite engine lets the developers do things that were impossible on the current consoles. The developers are also aiming to eliminate that telltale video game movement: the appearance of fighters sliding across the Octagon, the UFC ring.Ĭonveying information naturally is another area of focus for the team. "We want to show these fighters coming into contact with each other across the entire surface of their, and be able to convey the tightness of the choke, or a body triangle, or all that kind of stuff, so that it just brings the fighters to life in a way that we haven't before," said Hayes in a phone interview with Polygon last week. In the EA Sports UFC footage, one fighter's arms were properly locked around the other combatant's neck. As he played an animation for a rear naked choke, a submission hold, Hayes pointed out that in the older game, the attacker's arms appeared to hover above his opponent's body. And according to Brian Hayes, the game's creative director at developer EA Canada, the studio is focused on getting gameplay right above all.ĭuring a brief presentation at E3, Hayes showed Polygon a video comparing EA Sports MMA to an early prototype of EA Sports UFC. But its first title under the new licensing agreement, EA Sports UFC, is for all intents and purposes a reboot, not a straight follow-up to that game. THQ published three well-regarded UFC Undisputed games, and mixed martial arts (MMA) fans don't seem to be worried about EA's plans for the license.ĮA released the non-UFC-licensed game EA Sports MMA in 2010. EA took over the UFC license from THQ last June, six months before the latter company filed for bankruptcy. NBA Live is at a further disadvantage because audience perception of the franchise is at an all-time low, since EA failed to ship a new entry in the franchise twice in a row (in 20). 2021 Dec 2 600(7887):110-115.Electronic Arts is essentially rebooting two of its sports franchises within the next year, and it's going about both brands in the same way.ĮA Sports' NBA Live and UFC series aren't in identical places, with the most notable difference being that UFC has no competition while NBA Live's competition - 2K Sports' NBA 2K franchise - is one of the most critically and commercially successful sports series in existence. The human microbiome encodes resistance to the antidiabetic drug acarbose.īalaich J, Estrella M et al. Structure, function and pharmacology of human itch receptor complexes. Structures of the HER2-HER3-NRG1β complex reveal a dynamic dimer interface.ĭiwanji D, Trenker R et al. 2021 Dec 16 600(7889):553–558.Ĭomputed structures of core eukaryotic protein complexes. The conformational cycle of prestin underlies outer-hair cell electromotility.īavi N, Clark MD et al. Quick Links Documentation Getting Started User's Guide Command Index Tutorials and Videos Guide to Volume Data Release Notes Download What's New in Daily Builds Map of Download Locations Galleries Image Gallery Animation Gallery Publications and Talks Related Databases and Software Citing Chimera Contact Us
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